﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum UIPartLayout
{
    Left,
    Right,
    Center,
    SIZE
}

public interface UIExtendPart
{
    int partIndex { get; }
    UIPartLayout layout { get; }
    bool activeSelf { get; }
    void InitPart(object[] args);
    void ResetPart();
    void SetActive(bool visible);
}
